Dallas Voice Publisher Leo Cusimano and his family headed south to Austin over the Easter weekend, to attend HavenCon, “the first LGBTQIA Geek and Gaming Convention.” Here are some of the photos from their trip.
Israel Luna learned quickly when he was in junior high this lesson: There are three rules when it comes to playing with a Ouija board. Luna’s phase — or rather, his creepy curiosity— lasted long enough for him to turn his own paranormal activities into the basis for his new movie, The Ouija Experiment.
Rule No. 1: Never ask the spirit how it died.
“Ouija is actually a remake,” Luna, formerly based in Dallas but now making his home in San Francisco, says. “It was originally shot in 2001 as Is Anybody There?, which had low production quality. [Then we realized] we had access to all this cool equipment, so we remade one of our own movies!”
Not that he spent a fortune on the remake. Luna and his crew worked on the movie for nine days and with a budget of just $1,000, but he knew the story could be shot on the cheap and still look good. Without the need of a special effects monster, Luna felt the tone created a scarier environment by suggesting more than showing.
Four friends, gathered to play on a Ouija, encounter three spirits who instill a sense of suspicion in the gamers. The “found footage” of them playing gives it a Blair Witch feel, but Luna says the film is based on his own actual experiences with the board. And those were kinda scary.
“When I had the rules, I knew this would be easy to write basing it on the real things I experienced,” he says. “My own scariest moment is in the movie. We were playing with a friend who didn’t believe in it and asked it to prove itself. The board spelled out BDRM, and later we saw a picture of his wife and girl face down in his bedroom. He got really upset by that.”
Rule No. 2: Never ask a spirit how you are going to die.
With the success of his film Ticked Off Trannies With Knives, Luna felt some pressure to come up with a big follow-up. He knew this would be the movie that gets compared to TOTWK, though he is working on a companion piece for that. With Ouija, he’s managing expectations.
“This is not at the scale of Ticked, but I hope people see it as a different kind of movie,” he says. “This was just an experience in shooting a quickie project.”
That was the plan, at least. But after seeing the finished product, he became dubious about Ouija. At first.
“I was nervous before the Dallas screening [this month] so I called my producer, Toni Miller,” he says. “We agreed that we didn’t think the movie was very scary. And we weren’t thrilled at all by that.”
But the audience reaction contradicted Luna and Miller’s fears. Then he took the film to screen in his home town.
“I screened it in Wellington when I went home for Thanksgiving and there were so many screams! It wasn’t until then I realized I might have something,” Luna says.
Rule No. 3: Most importantly, do not stop playing without saying goodbye.
Despite the success of TOTWK on the festival circuit, it didn’t help Luna’s bottom line all that much. More money was going out than coming in, so taking a note from Kevin Smith’s model for Red State, Luna decided to show the film himself. He says his plan poses the $64,000 question.
“You’ve caught me at a big change in my career,” he admits. “I am going to experiment with this and I think I’m going to be four-walling the movie. We’ll book the theater, screen the film and come out ahead.”
The only trick at this point is marketing and getting exposure. Luna wants to take the movie to smaller towns without indie art houses. If all goes according to plan, the movie goes into release in February — just as he wants it.
“We got a small chunk of money the last time around, but this is the fight for indie filmmakers,” he says. “I’m kind of excited but I’m kind of scared. I don’t know what I’m doing!”
This article appeared in the Dallas Voice print edition December 23, 2011.
Have you ever heard of an online computer game called Foldit? I hadn’t until today when I saw this article at PCMag.com about how some gamers took about three weeks to solve a puzzle that had befuddled HIV/AIDS researchers for years.
According to the PCMag.com article, gamers used Foldit “to predict the structure of a protein called retroviral protease, an enzyme that plays a critical role in the way HIV multiplies. Unlocking the build of the protein could theoretically aid scientists in developing drugs that would stop protease from spreading.”
Interestingly enough, few of the gamers involved in solving the problem had any background at all in molecular biology. For them, it was apuzzle, based a a specific set of rules.
According to a study on the project published by Nature Structural & Molecular Biology, although the idea of using gamers to solve scientific puzzles has been around for awhile, but “this is the first instance that we are aware of in which online gamers solved a longstanding scientific problem.” Authors of the study also say: “These results indicate the potential for integrating video games into the real-world scientific process: the ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems.”
Apparently, Foldit gamers have also helped come up with solutions to problems facing scientists fighting cancer and Alzheimers, too. And the folks at Foldit say there’s more to come, dealing with “one of the algorithmic discoveries in Foldit recipes, and a brand new synthetic protein discovered primarily due to the insight of Foldit protein design.”
That kind of makes me feel a little better about the amount of time our kids spend playing games online! Of course, I am not sure how playing Minecraft is going to help cure AIDS or cancer or anything else. But maybe Minecraft is just the stepping-stone to Foldit. It’s also about creativity and spatial reasoning, after all.
Former Tea Party official Tim Ravndal, left, and Olympic champion swimmer Stephanie Rice, right, both learned lessons this week about the power of words.
I have two sons in middle school, so I know for a fact that children call each other names all the time. Some are silly. Like the time the younger son called his older brother a butthead, and the older brother responded with, “Well, you’re a butt-er head.” I don’t think that one came out the way he intended.
But one day, when the younger brother was calling the older one names, the older one responded, “Sticks and stones may break my bones. But words will never hurt me.” Then he hesitated, turned to me and said, “But that’s not really true, is it? Words can hurt a lot.”
Yep, I told him. Words matter very, very much. Below are three examples how they matter: